First,Wellness point: 17,999,999 – 35,999,999.
1. Valithria Dreamwalker:(Valithria Dreamwalker is the first boss in the Frostwing Halls of Icecrown Citadel.She is a green dragon captured by the Scourge, likely used in experiments to reproduce the Emerald Nightmare effect.)
– Summon Nightmare Portal – Offers you access to the Dream State.
– Twisted Nightmares – Whilst you’ve got this buff you are going to take 200 Nature harm every 3 seconds but may also acquire 200 Mana every single 3 seconds, as well as your Healing and Harm, is improved by 10%. This buff lasts 40 seconds, stacks as much as one hundred and it is essential to winning this encounter.
2. Blazing Skeleton:
– Fireball – Inflicts four,713 – 5,287 fire harm.
– Lay Waste – Inflicts five,655 – 6,345 fire damage every two seconds for 12 seconds. 50,000-yard radius.
3. Blistering Zombie:
– Acid Burst – The caster explodes, dealing 17,672 – 19,828 Nature harm instantly and 1250 Nature harm per second to all enemies inside 15 yards.
– Corrosion – Inflicts 3,125 nature damage every single three seconds, reduces armor by 10 percent, stacks up to five instances, lasts six seconds, only procs when the zombie lands a melee swing.
4. Risen Archmage:
– The column of Frost – 14,138 – 15,862 frost damage, 3-yard radius, knock into the air.
– Frostbolt Volley – Inflicts 8,550 – ten,450 Frost damage to nearby enemies, lowering their movement speed for four sec.
– Mana Void – Burns 1,000 mana per second, six-yard radius, lasts 30 seconds.
5. Gluttonous Abomination:
– Gut Spray – Bargains three,750 Nature damage per second and increases Physical damage taken by 25% for 12 sec.
6. Rot Worm:
– Spawned by Glutonous Abomination when it dies, bargains four,000 – five,000 melee physical harm on one particular target.
– Supression – Reduces healing received by the target by 10%. Lasts until canceled.
1. Valithria starts at 50% Wellbeing if you start the fight and also you need to heal her up to 100% even though obtaining attacked by unending waves of Scourge enemies that want you to cease assisting her. This is a healer fight along with the DPS are only the supporters right here. Have all your healers focus on healing Valithria at first, but you should assign two to pick up raid members because the fight goes on. The amount of damage the raid takes will enhance as the battle drags on.You need to assign the healers (largely Holy Paladins) to some basic spawn points of your Portals and additionally, they should really set up a tactic on how they go about and collect the stacks inside the Portals. This really is very vital due to the fact if a person screws up, his Twisted Nightmares buff will fade and that’s not excellent. The healers need to fly in groups from stack to stack to get the top usage from it. But be cautious – if there is certainly only one stack remaining, wait two-three seconds prior to you get out of Summon Nightmare Portal zone and collect it after which your buff will not run out. Don’t forget that this buff also offers harm to you on heroic mode and you should generally get some heals, and even heal your self. It is crucial that all DPSers are extremely aware of their surroundings and comply with an uncomplicated priority list, so you do not shed handle of your fight. As quickly as Blazing Skeleton spawns DPSers need to concentrate it as quickly as you can and kill it before it casts its devastating Lay Waste. You ought to often go for the tiny groups of Suppressors to keep the healing on Valithria up. It is possible to and must slow these Suppressors.
Risen Archmages might be actually annoying and hazardous with Column of Frost and Frostbolt Volley if they don’t get interrupted. Priests also can hold Mass Dispel around the raid. Blistering Zombies use Acid Burst when killed, so watch out for the explosion. Gluttonous Abominations have a great deal of HP and spawn small Rot Worms after they die. These Rot Worms deal many melee harm and really should be killed straight away right after they spawn. Split your melees up on both sides from the beginning in the fight and all ranged DPS must do precisely the same and DPS on each side.
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